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DKP mod suggestion for all

DKP mod suggestion for all
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So it has only happened to me once but we here it from our fellow gamers quite a bit. My personal recommendation when using Chops awesome in game DKP tracking is that you do a /console reloadui everyonce in a while. I decided last night in AQ20 not to reload once. During Ossirian my FPS started to decline sharply. I should have know this was a sign but I ignored it. On the final fight were we downed the big blue smurfy anubus I hard locked. I managed to log in when Ossirian was at 4%. Needless to say I had to manually snapshot Ossirian but all the other day was lost (/cry). While the auto deduction of DKP by the mod is awesome if you start to experience in game issues do yourself a favor and reload.

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Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
Do you think that the performance problems were caused by the mod?

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It's all in the reflexes.
Quote
Do you think that the performance problems were caused by the mod?


I'm not sure...It would have to a big memory leak. I really think it is the combination of all the mods that store large ammounts of data in variables consuming addon memory. I'd need some diag tools to be sure to sniff my own utilization and for memory leaks.

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Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
And lua is damn good at memory management.

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It's all in the reflexes.


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