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Posted: 4938 days ago
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Edited: 4938 days ago
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A poignant question, and I salute you for asking such a critical question.
Admittedly, the on-site calendar does lose much of its luster with the addition of the in-game WoW calendar.
For many casual guilds, the in-game calendar is more than sufficient, and even for some hard core guilds it's fine. But what in-game calendar lacks is where our calendar shines:
1) Specify multiple roles rather than just the holy trinity. Want to make sure you have 3 ranged DPS and 3 melee DPS? Want to specify that you have at least 2 Humanoid CC's? Not something you can directly do with the WoW calendar.
2) More detail rather than "Tentative", "Accepted" and "Declined". You can automatically waitlist people after 10 have accepted, or after there've been too many of a certain role. This simplifies codifying the rules for your members. "Max of 3 Ranged DPS, 3 Melee DPS, 2 Tanks, and 3 Healers" After the 4th healer signs up, they're auto-waitlisted, even if you still have fewer than 10 signups (which you can then use in WoW to add them to GRSS's waitlist system).
3) When you assign points and DKP to a calendar event, then clicking that calendar event will show all data associated with that event: Raid attendance, Signups, Items received, you can even compare the signups with attendees to determine who was a "no-show" (who said they'd be there, then were not actually present) - especially valuable when you're struggling to make that leap from 10-man to 25-man. It's critical that your members show up when they say they will.
4) Ability to provide signup notes (honestly, I don't remember if the WoW calendar does this), along with the "Late" toggle ("I'll be there, but I'll be an hour late - I have to work until 8").
5) Raid the same days every week? Use a recurring event, and stop making individual events on the WoW calendar.
6) Keep a complete raiding/attendance history is nice especially for the old guilds. On my guild's site, we still have all our attendance and signups from Vanilla WoW, and sometimes for nostalgic purposes, I'll check it out. Hardly a critical feature, but it's icing on the cake.
7) Approve other members for events if you're an admin. You have a member that's not by a computer right now, but sends you a text or something saying "I can't make it", just change their signup for them.
8) Limit eligible signups to specific rosters. Instead of using the "Invite everyone" option in WoW, you can use a custom "Raiders" roster on your site, which only contains level 85 characters of a certain rank. Then only those characters can sign up for raids.
So that's the general idea. I've used the WoW calendar and it's OK - it does the job. Perhaps the above features are overkill, and perhaps not, it really depends on your guild's needs. Most of the features of the calendar were added because I needed them specifically for running my guild, but most of them were also added before the in-game calendars.
But all these lack the one critical feature the in-game calendar provides: signups while in-game. Perhaps this can be something that could be added through the DKPProfiler Mod. I'll have to research those options. Then it's just as simple as requiring the DKPProfiler mod for your members (which will improve your site anyway, since the DKPProfiler can get all kinds of info that the Armory doesn't have access to).
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It's all in the reflexes.