Main
Create a Site
Pricing
Forum
Help▼
FAQ
Contact Us
Articles▼
About Our Forums
Planning your Loot System
Building your DKP System
Item Link Guide
In-Game DKP Mod
DKP Profiler Mod
Creating Guides
Layout Guide
Using the Gallery
BBCode Guide
Resources▼
Preview Our Templates!
Features
Free Demo
Guild List
Testimonials
Recent Changes
Logged Out
Create an Account
Login:
Password:
Forgot your password?
To get access, enter your email address or your user name
Cancel
[Suggestion] "Hide DKP System" applies more universally
Back to the Tickets List
[Suggestion] "Hide DKP System" applies more universally
Creator
Nehalem
Public or Private
Public
Private tickets are only accessible to you and to DKPSystem.com staff
Public Tickets are visible to everyone)
Status
Open
Type
Suggestion
Section of the Site
DKP
Urgency
(0 votes)
Rating
(0 votes)
Description:
Some quick testing with the newly implemented DKP Tax.
Created a new system "DKP TAX TEST", and checked the Admin -> DKP -> [Edit] -> Hide DKP System Checkbox.
Created two new raids, one raid on 4/23/09 before the current date (4/25/09), one after on 4/27/09. Included up to 4 characters from existing systems, or alts not in existing systems.
Noted that assuming a trigger was written to perform the DKP Tax adjustments, it fired about here.
Created additional raids before and after present, modified more characters, etc.
Then will shortly be removing every change I could find so I don't have to deal with raider's queries.
Issues with initial tests
Raids associated with a hidden system still show up in the "Last 30 Raids" - and show up as being missed for all raiders who are on the roster.
DKP adjustments and items associated with the new hidden system, even at dates far in the future (6/30/10) also show up/are not hidden. This with the need to click a separate scrollbar to scroll down to see adjustments when many loot items are present can be somewhat annoying.
DKP adjustments appear to be calculated on "Current DKP" which includes DKP to be earnt in the future, i.e. which hasn't actually been "earnt" yet. Have not tested if it would include items/adjustments effective as of a future date.
DKP Adjustments are calculated to some number of decimal places (ideally I would like to keep all adjustments to integer values consistently rounded up or down, i.e. the floor() or celing() functions).
Further testing indicates the adjustment is only performed once if more raids, characters or items are added to the system before or after the present date, and even if DKP Tax is removed, all adjustments are deleted and DKP Tax is reenabled - suggesting there is an internal flag preventing updates more than once daily. Hopefully this is applied per system.
This is as documented/expected but
perhaps not as desired
. I guess it's workable but it's still going to require manual recalculation when raiders receive DKP which should or should not in reality affect "Current DKP" (e.g. giving DKP in advance for providing
Fish Feast
for the raid, or modifying a raider's DKP minuses due to officer reviews - information which was not known in the past.)
Anyway, hope some progress can be made, thanks at least for essentially automating the mass adjustments feature for a DKP Tax, a nice time saver.
Official DKPSystem.com Comments
No official comments yet
User-Submitted Comments
These posts are also available on the
forum
with more features. This page is intentional simplified
View this info on the forum
No Comments Yet
[You must be logged in to post comments]
Main
|
Create a Site
|
Features
|
Forum
|
Knowledge Base
|
Contact
|
Privacy Policy
Part of the
DKPSystem.com
Network.