Nitesbane
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Dearest Mr. Chopsy-pants, I went through the trouble of adding ArcheAge to my guild's site. 10 "skill sets" to choose from, and you combine 3 of them to form your "occupation" which makes 120 class combinations in total, plus 21 crafting skills. Major pain in the butt. It would be nice if we could get rid of the confirmation box when adding a new crafting skill. It would be nicer if it had the same functionality as adding servers. Just click Add a bunch of times, throw the names in, and save it all in one go. The crafting skills in this game are called Proficiencies. Can we get that changed from "proficiencys"?I'm currently working on getting the class icons ripped and added, but you can use the info from my site to add it to the game dropdown if you wish. -- Ieyasu - Organizer, Ex Cineribus
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Nitesbane
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I'm currently working on getting the class icons ripped and added I decided this was too much work for something we'll never see. We don't use the recruitment menu, which is the only place the icons show up. -- Ieyasu - Organizer, Ex Cineribus
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Chops
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Fixed the proficiencies pluralization. I'm surprised there haven't been any games yet that pointed out the naive implementation of my pluralization function so far.
I've had this plan to update the roster page to show class/race icons, in addition to the recruitment menu. But the soonest I'll have time to work on new features will be this winter.
-- It's all in the reflexes.
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Chops
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I also want to say that I really like what you've done with your site - I think it looks fantastic (not that you don't always make your sites look great), and I've put your site into the featured guilds.
-- It's all in the reflexes.
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Nitesbane
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I also want to say that I really like what you've done with your site - I think it looks fantastic (not that you don't always make your sites look great), and I've put your site into the featured guilds. Hooray!! Thank you! This is the first template that I had help with. One of the women in my guild is a graphic artist, so I had her change most of the colors in the CSS. She also did the topmenu and bottombar. I'm still working out a way to make my jQuery menu hide thinger work with the Chen Taunt menupage, but I think things came out especially nice this time. On a side note, ArcheAge is really kicking ass so far despite horrible queue times and server overpopulation. I think we'll be sticking with this one for a while. -- Ieyasu - Organizer, Ex Cineribus
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melsumner
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Hey so I have the icons if you'd like to use them.
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Nitesbane
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Hey so I have the icons if you'd like to use them. Fork 'em over! I only did the one for Hexblade so far -- Ieyasu - Organizer, Ex Cineribus
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Nitesbane
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My guildies and I are having issues with the trade skills. The problem is that the "levels" for trade skills (called proficiencies) go up to 90,000 in increments of 1. Selecting our specific level from this massive dropdown is a pain in the butt. Is there a different way we can do this? -- Ieyasu - Organizer, Ex Cineribus
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Chops
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Yeah, I would imagine that might be a bit of a pain trying to. This weekend or next week, I'll update it so that if the list is large enough, it'll just show a textbox to enter a number.
-- It's all in the reflexes.
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Nitesbane
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Posted: 3664 days ago
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Edited: 3664 days ago
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Whatever change was made is broken. Our skills don't save, they show zero on the list, and when I edit mine it tells me my previously 5,000 skill is 99. -- Ieyasu - Organizer, Ex Cineribus
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Chops
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Give it a shot now. My bad.
-- It's all in the reflexes.
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Nitesbane
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Posted: 3662 days ago
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Edited: 3662 days ago
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Thanks! Works perfectly now. Can we get tooltips? The only decent site I know is http://archeagedatabase.net/us/-- Ieyasu - Organizer, Ex Cineribus
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